Overview
It's the year 2546. The planet is ruled by corporations, along with an agent is to learn more about the countless stories of their past. His journey leads him to some secret reality by which one corporation has the 1980s, an age that witnessed the arrival of game advancement, a conference in that a politically and economically restricted nation needed a considerable role. He finds a strange but exciting globe, where computers were hammered throughout the Iron Curtain and engineers that are serious started growing matches. This country was still under Soviet pressure when an organization managed to install one of their game development studios in the entire world, and computer stores that are american started clearing room on their shelves for solutions.